Ethics are what we do when people are looking.  Morals are what we do when we are alone.



  Douglas Shrock
Northern California
3D Guru - Creative/Art Director
707-616-8493
Online portfolio and additional experience/credit listings

www.shrox.com/art.html

www.shrox.com/anims.html

  E-mail shrox@shrox.com
  Domain www.shrox.com


  • Many years of experience in commercial and entertainment art and design, yet he is not old and crabby!
  • 9 years games industry experience
  • Hands on and Management experience
  • Over 9 Titles - PC, Dreamcast, XBox, Online, and Film
  • Maya 6, Lightwave 8, 3D Max, Photoshop, Premiere

MOST RECENT:

Currently: Redesigning packaging for HairDini products, inluding boxes, ad scripts, Television commercials with computer effects, and introducing a DVD MegaClip/PoofDini combo. Look for all of these on QVC shopping channel in summer and late fall. Making and selling T-shirts and bumper stickers. And designing and selling model rockets!

December 2001 UR Television - Sweden

One hour special depiction the future of Mars over the next few hundred years under NASA's terraforming plans.

July 2001 San Francisco Chronicle Newspaper - USA

CGI artwork illustrating a proposed Mars mission reguarding inflatable greenhouses on Mars.

January 2001 Futur(e) Magazine - France

CGI artwork depicting a proposed Mars base and a picture of my trailer home on Mars complete with pink flamingos.



EXPERIENCE:

Art Director, Sega         1999-2002

  • Only artist working on 10six a massive multiplayer online game.
  • Re-designed all of the game art from maps to meshes
  • Created a series of futuristic tanks, weapons, and 'avatars'; the persona and image of the player.
  • Conceived and created an animated movie short based on the 10six premise.
  • Designed and created many advertising support materials for 10six, such as posters, T-shirts, temporary tattoos, magazine covers and ads.
TITLE:  10six www.10six.com

Model Builder and Animator (Contract), Digital Anvil   1998

  • Responsibilities included revising and updating storyboards of game cut-scenes, creating and animating high-detail
  • spacecraft, as well as electronic pyrotechnics, and other effects.
  • Supervised up to 5 people directly at a time.
  • Supplied background images of nebula and other stellar phenomena for the movie, "Wing Commander", based on the popular game series from Origin.
TITLES:  Conquest, Wing Commander (Movie)

Executive Artist, Maxis       1997-1998

  • Responsibilities included direction of and coordination of projects and personnel, including managing and supervising artists and animators, aligning schedules to realistic timetables and deadlines, ensuring the availability of necessary tools and resources.
  • Authored art technical design documents and style guides for projects.
  • Maintaining specific standards of quality and meeting of deadlines were paramount in the course of any project, as well as the preparation of weekly status reports and ensuring the delivery of completed artwork to appropriate personnel.
  • Organized and compiled work received from art team for review and revision.
  • Trained artists on new and cutting edge tools and technology. Implemented creation of and design of new in-house graphics tools.
  • Participated in conceptual and pre production meetings with NASA on SimMars project.
  TITLES: SimCity 3000, Streets of SimCity, LunaSim, SimMars, Tony LaRussa Baseball 4, and SimSafari

Senior Lead Artist, Rainbow Studios     1992-1997

  • Lead team of 5 artists
  • Worked as artist and animator on various flying logos, promos, etc.
  • Became lead artist as company moved into entertainment and gaming.
  • Created 3D models and set designs.
  • Participated in artist exchange program with Amblin Studios during first year of 'Star Trek: Voyager'
  TITLES: Trimark's 'Air Havoc Controller', Microsoft's 'Video for Windows Demo', 'Cosmic Visions', 'The Audition', Trimark's 'The Hive', Deadly Tide

1992 and before

  • Freelance newspaper, magazine, t-shirt and print shop work.
  • Delivered pizza, fast and hot!
  • Painted stock cars.
  • Got in trouble, charges dismissed, ended up designing logo for City of Phoenix, Arizona.


CIVIC ACTIVITIES:

Chairman, Kirker Creek Watershed Project
Pittsburg, CA         2001-Present

Commissioner, Community Advisory Commission
Pittsburg, CA         2001-Present



EDUCATION:

Bachelor of Arts, Collins Graphic College   1990


These pages and concepts copyright  © 2000-2005 Shrox Industria TM
 Eureka, CA 95501  707-616-8493