RESUME
Douglas Shrock
Shrox
PO Box 52
Loleta, CA 95551
707-601-2059
shrox2000@yahoo.com
online at www.shrox.com
ART & COMPUTER
ANIMATION EMPLOYMENT HISTORY
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Most recent:
Contract Artist,
designer and 3D animator, Precision Intermedia - Fortuna, CA
July 2007-Present
Working with branding
and advertising agency Precision Intermedia doing animated commercials
and product identity.
Wrote and created
commercials for local and national television markets. Designed packaging
and advertising for new products. Created company logos and indentities.
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Art director, BreakAway
Games at Texas A&M University in Corpus Christi, TX
July 2006-March
2007
Art director on "Pulse!!",
a medical and surgical simulator funded by the US military and supported
by Harvard, Yale and John Hopskins University hospitals.
Managed and supervised
8 artists and animators.
Authored art technical
design documents and style guides for Pulse project.
Organized and compiled
work received from art team for review and revision.
Created animations
and converted motion capture files into completed animations.
TITLE: Pulse
https://www.sp.tamucc.edu/pulse/default.asp
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Art Director, Sega
- San Francisco, CA 1999-2003
Only artist working
on 10six a massive multiplayer online game.
Redesigned all of
the game art from maps to meshes
Created a series
of futuristic tanks, weapons, and avatars.
Conceived and created
an animated movie short based on the 10six premise.
Designed and created
many advertising support materials for 10six, such as posters, T-shirts,
temporary tattoos, magazine covers and ads.
TITLE: 10six
www.10six.com
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Model Builder and
Animator (Contract), Digital Anvil - Austin, TX
1998-1999
Responsibilities
included revising and updating storyboards of game cut-scenes, creating
and animating high-detail spacecraft, as well as special effects.
Supervised up to
5 people directly at a time. Supplied background images of nebula and other
stellar phenomena for the movie, "Wing Commander", based on the popular
game series from Origin.
TITLES: Conquest,
Wing Commander (Movie)-1998
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Executive Artist,
Maxis - Walnut Creek, CA 1997-1998
Responsibilities
included direction of and coordination of projects and personnel, including
managing and supervising artists and animators, aligning schedules to realistic
timetables and deadlines, ensuring the availability of necessary tools
and resources.
Authored art technical
design documents and style guides for projects.
Maintaining specific
standards of quality and meeting of deadlines were paramount in the course
of any project, as well as the preparation of weekly status reports and
ensuring the delivery of completed artwork to appropriate personnel.
Organized and compiled
work received from art team for review and revision.
Trained artists
on new and cutting edge tools and technology. Implemented creation of and
design of new in-house graphics tools.
Participated in
conceptual and pre production meetings with NASA on SimMars project.
TITLES: SimCity
3000, Streets of SimCity, LunaSim, SimMars, Tony LaRussa Baseball 4, and
SimSafari
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Senior Lead Artist,
Rainbow Studios - Phoenix, AZ 1992-1997
Lead team of 5 artists
Worked as artist
and animator on various flying logos, promos, etc.
Became lead artist
as company moved into entertainment and gaming.
Created 3D models
and set designs.
Participated in
artist exchange program with Amblin Studios during first year of 'Star
Trek: Voyager'
TITLES: Trimark's
'Air Havoc Controller', Microsoft's 'Video for Windows Demo', 'Cosmic Visions',
'The Audition', Trimark's 'The Hive', 'Deadly Tide'
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Recent freelance
work:
Images of Mars "Rose
Lander" used on page 96 of "Life on Earth-and Beyond", a book about the
career of noted astrobiologist Dr. Chris McKay of NASA. 2008
Created images for
NASA depicting plans for the proposed Shackleton Crater lunar base. 2006
Working with branding
and advertising agency Precision Intermedia doing animated commercials
and product identity. 2005-Present
Redesigning packaging
for HairDini products, including boxes, ad scripts, television commercials
with computer effects, shot and edited a DVD for their MegaClip/PoofDini
combo. Sold on QVC shopping channel in summer and fall 2006.
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Estes Model Rockets
2006-Present
Estes is releasing
four of my designs in fall 2007. They just happen to be the largest model
rocket company in world!
www.estesrockets.com
Apogee Model Rockets
2001-Present
Designed model rockets
and packaging, created monthly newsletter and website. Attended model rocket
conferences and hobby shows.
www.apogeerockets.com
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1992 and before
Freelance newspaper,
magazine, t-shirt and print shop work.
Delivered pizza,
fast and hot! Painted stock cars for local curcuit.
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YES! I am experienced
in low polygon modeling
YES!: I am experienced
in high polygon modeling
YES!: I am experienced
in high-rez and low-rez mapping
YES!: I am experienced
in creating appropriate detailed mapping textures
YES!: I am experienced
in cinematography and lighting
YES!: I am experienced
in creating for consoles, PC's and internet play!
I specialize in visual
futurism, what will this street look like 25, 50, 200 years from now? While
I enjoy space and science fiction, I can give anything an out of tomorrow
look, a football stadium, an airport, a car or a coffemaker. I can design
an entire look and theme for a project or game, and I can fit into an established
style and look. I can model and animate in most any such program. I am
proficient in all the major art software packages. I like to model in and
can work to any popular format, Lightwave, Maya, 3DMax, etc. I have basic
programming understanding and can keep inside the guidelines laid out by
the confines of programming. I work quickly and accurately, keeping mind
of milestones and production schedules.
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CIVIC ACTIVITIES
HISTORY:
2001-2002- Chairman,
Kirker Creek Watershed Project- Pittsburg, CA
Chaired meetings.
Organized and facilitated meetings and tours with local industries to allow
access and study of the wildlife and plantlife on Pacific Gas & Electric's
property.
2001-2002- Commissioner,
Community Advisory Commission Pittsburg, CA
Attended City Council
meetings as a representative of the Community Advisory Commission.
Worked with local
police to reduce graffiti and vandalism as an effective means of preventing
larger crimes.
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EDUCATION HISTORY:
1983-1984 - Associates
degree, Collins Design College Tempe, AZ
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REFERENCES:
Max Remington, Breakaway
Games - 717-891-8415
Peter Kruger, Precision
Intermedia - 707-725-0804
Tim VanMilligan,
Apogee Model Rockets - 719-535-9335
Dr. Chris McKay,
NASA - mckay@nasa.gov
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