RESUME
Douglas Shrock
Shrox
PO Box 52
Loleta, CA 95551
707-601-2059
shrox2000@yahoo.com
online at www.shrox.com

ART & COMPUTER ANIMATION EMPLOYMENT HISTORY
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Most recent:

Contract Artist, designer and 3D animator,  Precision Intermedia - Fortuna, CA
July 2007-Present

Working with branding and advertising agency Precision Intermedia doing animated commercials and product identity.
Wrote and created commercials for local and national television markets. Designed packaging and advertising for new products. Created company logos and indentities. 
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Art director, BreakAway Games at Texas A&M University in Corpus Christi, TX
July 2006-March 2007

Art director on "Pulse!!", a medical and surgical simulator funded by the US military and supported by Harvard, Yale and John Hopskins University hospitals.
Managed and supervised 8 artists and animators.
Authored art technical design documents and style guides for Pulse project. 
Organized and compiled work received from art team for review and revision. 
Created animations and converted motion capture files into completed animations.
TITLE: Pulse
http://www.sp.tamucc.edu/pulse/default.asp
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Art Director, Sega - San Francisco, CA        1999-2003

Only artist working on 10six a massive multiplayer online game. 
Redesigned all of the game art from maps to meshes 
Created a series of futuristic tanks, weapons, and avatars.
Conceived and created an animated movie short based on the 10six premise. 
Designed and created many advertising support materials for 10six, such as posters, T-shirts, temporary tattoos, magazine covers and ads. 
TITLE:  10six www.10six.com 
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Model Builder and Animator (Contract), Digital Anvil - Austin, TX     1998-1999 

Responsibilities included revising and updating storyboards of game cut-scenes, creating and animating high-detail spacecraft, as well as special effects. 
Supervised up to 5 people directly at a time. Supplied background images of nebula and other stellar phenomena for the movie, "Wing Commander", based on the popular game series from Origin. 
TITLES:  Conquest, Wing Commander (Movie)-1998 
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Executive Artist, Maxis - Walnut Creek, CA       1997-1998 

Responsibilities included direction of and coordination of projects and personnel, including managing and supervising artists and animators, aligning schedules to realistic timetables and deadlines, ensuring the availability of necessary tools and resources. 
Authored art technical design documents and style guides for projects. 
Maintaining specific standards of quality and meeting of deadlines were paramount in the course of any project, as well as the preparation of weekly status reports and ensuring the delivery of completed artwork to appropriate personnel. 
Organized and compiled work received from art team for review and revision. 
Trained artists on new and cutting edge tools and technology. Implemented creation of and design of new in-house graphics tools. 
Participated in conceptual and pre production meetings with NASA on SimMars project. 
 TITLES: SimCity 3000, Streets of SimCity, LunaSim, SimMars, Tony LaRussa Baseball 4, and SimSafari 
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Senior Lead Artist, Rainbow Studios - Phoenix, AZ     1992-1997 

Lead team of 5 artists 
Worked as artist and animator on various flying logos, promos, etc. 
Became lead artist as company moved into entertainment and gaming. 
Created 3D models and set designs. 
Participated in artist exchange program with Amblin Studios during first year of 'Star Trek: Voyager' 
TITLES: Trimark's 'Air Havoc Controller', Microsoft's 'Video for Windows Demo', 'Cosmic Visions', 'The Audition', Trimark's 'The Hive', 'Deadly Tide' 
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Recent freelance work:

Images of Mars "Rose Lander" used on page 96 of "Life on Earth-and Beyond", a book about the career of noted astrobiologist Dr. Chris McKay of NASA. 2008

Created images for NASA depicting plans for the proposed Shackleton Crater lunar base. 2006

Working with branding and advertising agency Precision Intermedia doing animated commercials and product identity. 2005-Present

Redesigning packaging for HairDini products, including boxes, ad scripts, television commercials with computer effects, shot and edited a DVD for their MegaClip/PoofDini combo. Sold on QVC shopping channel in summer and fall 2006.
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Estes Model Rockets      2006-Present

Estes is releasing four of my designs in fall 2007. They just happen to be the largest model rocket company in world!
www.estesrockets.com

Apogee Model Rockets      2001-Present

Designed model rockets and packaging, created monthly newsletter and website. Attended model rocket conferences and hobby shows.
www.apogeerockets.com
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1992 and before 
Freelance newspaper, magazine, t-shirt and print shop work. 
Delivered pizza, fast and hot! Painted stock cars for local curcuit.
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YES! I am experienced in low polygon modeling
YES!: I am experienced in high polygon modeling
YES!: I am experienced in high-rez and low-rez mapping
YES!: I am experienced in creating appropriate detailed mapping textures
YES!: I am experienced in cinematography and lighting
YES!: I am experienced in creating for consoles, PC's and internet play!

I specialize in visual futurism, what will this street look like 25, 50, 200 years from now? While I enjoy space and science fiction, I can give anything an out of tomorrow look, a football stadium, an airport, a car or a coffemaker. I can design an entire look and theme for a project or game, and I can fit into an established style and look. I can model and animate in most any such program. I am proficient in all the major art software packages. I like to model in and can work to any popular format, Lightwave, Maya, 3DMax, etc. I have basic programming understanding and can keep inside the guidelines laid out by the confines of programming. I work quickly and accurately, keeping mind of milestones and production schedules.
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CIVIC ACTIVITIES HISTORY: 

2001-2002- Chairman, Kirker Creek Watershed Project- Pittsburg, CA
Chaired meetings. Organized and facilitated meetings and tours with local industries to allow access and study of the wildlife and plantlife on Pacific Gas & Electric's property.

2001-2002- Commissioner, Community Advisory Commission Pittsburg, CA
Attended City Council meetings as a representative of the Community Advisory Commission.
Worked with local police to reduce graffiti and vandalism as an effective means of preventing larger crimes.
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EDUCATION HISTORY: 
1983-1984 - Associates degree, Collins Design College Tempe, AZ
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REFERENCES:

Max Remington, Breakaway Games - 717-891-8415  

Peter Kruger, Precision Intermedia - 707-725-0804

Tim VanMilligan, Apogee Model Rockets - 719-535-9335

Dr. Chris McKay, NASA - mckay@nasa.gov
 


These pages and concepts copyright  © 2000-2008 Shrox Industria TM
 Loleta, CA 95551