Douglas Shrock - www.shrox.com
shrox@shrox.com
Artist / Animator / Art
director
Art director at Sega, Executive
Artist for EA/Maxis
Please Visit My Online Demo:
http://www.vimeo.com/24237842
and http://www.vimeo.com/1490030
These are some of the skills I offer: General
animation, character animation, cinematography, low & high polygon
modeling & resolution mapping, mapping textures, lighting, matchmoving,
and compositing. I am experienced in areas of planning and setting objectives,
asset management, and assessing skill and abilities of employees and assigning
job duties accordingly.
3DSMax, Maya, Lightwave, Photoshop, Premier,
Illustrator, Motion Builder, Syntheyes, Gamebyro, Unreal, Ogre.
RECENT FREELANCE
Artist and animator, NASA/Ames
1999 to Present
I work with Dr. Chris McKay to depict
various proposed space, Mars, and Earth missions. I work with him remotely
and on site at the Ames facility. I have even designed a few parts of a
proposed lunar probe. I have a letter of recommendation from Dr. Chris
McKay of NASA/Ames.
Digital Tech Frontier Augmented Reality,
modeller and animator, Phoenix, AZ July 2010 to Present
Created Augmented Reality animations for
a series of science and knowledge books for POPAR Books. Lifelike animations
of insect, construction equipment and the solarsystem and space probes
were created. Designed and pre-rendered full motion graphics for the 3D
Virtual Reality interface technology company. Worked with hardware team
on VR goggles to implement design and execute the concept
House of Fear movie studio CGI Director,
Redruth, Cornwall, UK January - May 2009
Acted as Interim CGI Director- Set-up
CGI department by specifying hardware components and software requirements
for rendering a first class finished product. Implemented CGI effects in
3D stereo footage. Designed and implemented computer animations and digital
special effects for the upcoming 3D stereographic movie "Watchmen of Hellgate",
depicting the city of London as it might appear in the year 2084.
Precision Intermedia, Fortuna, CA. Contract
Artist and Designer July 2007-December 2008
Wrote and created 3D animated commercials
for local and national television markets. Designed packaging and advertising
for new products. Created company flying logos and developed branding identities.
THE BIG COMPANIES
Art Director, BreakAway Games,
Corpus Christi, TX July 2006-March
2007 .
Art director on "Pulse!!” a medical and
surgical simulator funded by the US military and supported by Harvard,
Yale and John Hopkins University hospitals. Managed and supervised 8 artists
and animators by keeping timelines and project scheduling current. Authored
art technical design documents and style guides. Organized and compiled
work received from art team for review and revision. Created animations
and converted motion capture files into completed animations.
Art Director, SEGA of America,
SF, CA June 1999-May 2003
Only artist working on 10six a massive
multiplayer online game and designed all of the game art from maps to meshes.
Created a series of futuristic tanks, weapons, and avatars. Conceived
and created an animated movie short based on the 10six premise and Designed
many advertising support materials for 10six, such as posters, T-shirts,
temporary tattoos, magazine covers and ads.
Now online as Planet Visitor
Model Builder & Animator, Digital
Anvil, Austin, TX March 1998-January
1999
My responsibilities included revising
and updating storyboards of game cut-scenes, creating and animating high-detail
spacecraft, as well as special effects on the ‘Conquest’ game.
Supervised up to 5 people directly at
a time and supplied background images of nebula and other stellar phenomena
for the movie, "Wing Commander", based on the popular game series from
Origin.
Executive Artist, Maxis/EA,
Walnut Creek, CA February
1997-March 1998
My responsibilities included direction
of and coordination of projects and personnel, including managing and supervising
artists and animators, aligning schedules to realistic timetables and deadlines,
ensuring the availability of necessary tools and resources. Also trained
artists on new tools and technology and implemented creation of and design
of new in-house graphics tools. Participated in conceptual and preproduction
meetings with NASA on SimMars project.
Published titles: SimCity 3000, Streets
of SimCity, LunaSim, SimMars, Tony LaRussa Baseball 4, and SimSafari. On
each of these I also did the opening video or splash screen.
Senior Artist, Rainbow Studios, Phoenix,
AZ March 1992-July 1997
I began at Rainbow doing flying logos
and short animations for infomercials. I also was lead artist on the Hive,
where I did about 70% of the ship and set design, and the modeling and
animation. Led team of five artists and created 3D models and set designs.
Worked with Amblin Studios during first year of 'Star Trek: Voyager' on
ship design, concepts and environments.
Published titles: The Hive, Air Havoc Controller,
Cosmic Visions, The Audition, Deadly Tide.
Freelance - Traditional Graphic Designer
1983 - 1992
Worked at The New Times – Phoenix Arizona
and the Yellow Pages - Phoenix Arizona, amongst many other clients.
OTHER WORK EXPERIENCE
Model rocket designer, graphic artist
- Quest Aerospace, Pagosa Springs, CO. 2009-2011
A manufacturer of model rocket kits, engines
and accessories. I designed their flagship model along with several
other popular designs, and the 2010 catalog covers.
Model rocket designer, graphic artist
Apogee Model Rockets, Colorado Springs, CO. - 2001 - 2006
A manufacturer of model rocket kits, engines
and accessories.
CIVIC ACTIVITIES HISTORY
2001-2002- Chairman, Kirker Creek Watershed
Project- Pittsburg, CA
Chaired meetings. Organized and facilitated
meetings and tours with local industries to allow access and study of the
wildlife and plant life on Pacific Gas & Electric's property.
2001-2002- Commissioner, Community Advisory
Commission Pittsburg, CA
Attended City Council meetings as a representative
of the Community Advisory Commission.
EDUCATION HISTORY
1983-1985 - Associates degree, Collins
Design College Tempe, AZ
REFERENCES
Peter Krueger, Precision Intermedia -
707-725-0804
Tim VanMilligan, Apogee Model Rockets
- 719-535-9335
Dr. Chris McKay, NASA - mckay@nasa.gov
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